Death Attack: Death Attack: An additional Reflex save has been added to avoid a 30% movement speed reduction effect.
Hide in Plain Sight: 6 second cooldown applies.
Divine Might: Instant Cast. Stat bonus is 1/1 from Charisma Modifier as with vanilla. Duration is 1 round per Charisma Modifier.
Divine Shield: NOT INSTANT CAST. Stat bonus is 1/1 from Charisma Modifier as with vanilla. Duration is 1 round per Charisma Modifier.
Divine Health: Removed from the game.
Shadow Evade: Now lasts 5 rounds plus 1 round per SD level with the following benefits:
- Grants +4 Dodge AC.
- Concealment starts at 30% and increases by 10% every 4 levels after you get it (so 8 would be 40%, 12 would be 50%) up to a maximum of 50%.
- DR scales every 2 levels, starting at 5/+1. It increases to 5/+2 at level 6, 5/+3 at level 8, 10/+3 at level 10, and finally 10/+4 at level 12, at its highest.
Overwhelming Critical: Removed from the game.
Devastating Critical: Removed from the game.