Roleplay-focused Rules are in place on Last Light to help facilitate a more immersive roleplay environment.
So, what are rules? Rules exist...
- ... to preserve the spirit of the server.
- ... to maintain immersion in our roleplay environments.
- ... to give a structured guideline of player and staff conduct and expectations.
- ... and, most importantly, to keep the overall fun of the players as high as possible.
But why do we have rules?
Unfortunately, we live in a growing world where, without a guideline or 'final word' we would have total anarchy. It divides the playerbase and creates unnecessary chaos that subtracts
from the overall enjoyment of our setting.
And how are the rules enforced?
Our Golden Rule here is pretty simple; whatever makes fun for everyone and helps to further a story is fair game. If we see something that detracts from the experience of other
players, we aren't going to be a hammer, without also being a chisel at the same time. Constructive, not destructive. In character conflict is not something we'll punish a person for as long as it contextually makes sense.
It's really this simple: Don't be an Ass. The following sections are pretty long and include a lot of guidelines and more detailed information about what each rule entails, but if you want the TL:DR version,
skip to the Conclusion.
A copy of these rules can also be found here on the fourms.